Fire Emblem: Seisen no Keifu | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | Virtual Console, SNES |
Release date(s) | Super Famicom JP May 14, 1996 Virtual Console JP January 30, 2007 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Fire Emblem: Seisen no Keifu players takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral. The story is divided into chapters, which are in turn divided between two generations of characters. In between missions, the player units settle in a home base, where various actions such as forging new weapons, buying items, and triggering Support conversations between different characters. Castle towns within mission maps can also be visited for similar services.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
Most graphics are stretched 100% horizontally to the right side of the screen, so only half the image is displayed. In newer revisions the stretching has been replaced by black output. Disable EFB Copies to Texture Only to fix this. Refer issue 10711. Set in game ini since 5.0-9262.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fire Emblem: Seisen no Keifu since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |
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